#Contra rebirth code upgrade#
The only elements it retains are a few of its distinctive enemies, particularly the rolling eyeballs, and the ability to upgrade to a flame-shooting whip. Castlevania Adventure Rebirth has stairs and subweapons, and six totally new levels with completely new bosses. The Castlevania Adventure was an oddity, removing the traditional stairs and replacing them with ropes, and removing subweapons altogether. Well, none of that actually matters, because Castlevania Rebirth patterns itself after The Castlevania Adventure, the first Gameboy game. You'll even find a few sadomasochistic people that love the X68000 Castlevania/PSOne Castlevania Chronicles because it's so damned challenging. Still others like Dracula X, with its bright anime graphics and expansive branching paths. Others like the griminess and setting of Castlevania Bloodlines. Some prefer the moody atmosphere and friendly controls of Super Castlevania IV.
![contra rebirth code contra rebirth code](http://www.cubed3.com/media/2012/November/contrarebirth3.jpg)
![contra rebirth code contra rebirth code](https://i0.wp.com/www.vooks.net/images/contraWW.jpg)
No one can really agree about the "best" 16-bit Castlevania game. As a result, it just felt like a step backward. On the other hand, Gradius Rebirth felt more like Gradius II - a decent game in its own right, but pretty much everyone agrees that Gradius Gaiden was its pinnacle (at least, as far as classic Gradius is concerned). Contra Rebirth took after Contra III on the SNES - again, usually deemed the high point of the series - and turned out excellent. Konami's Rebirth series hasn't been quite as consistent.
![contra rebirth code contra rebirth code](https://1.bp.blogspot.com/-YIchZgG1pAI/XVeqqMN1NGI/AAAAAAAAJB8/u_W8mC847pIF9CxaWz8jhh93k6LtS_7vwCKgBGAs/s1600/Contra%2BAnniversary%2BCollection%2BScreenshot%2B2019-08-17%2B03-17-46.png)
It was intentionally patterned after Mega Man 2, since that release was largely considered the pinnacle of the series, even though it lacked some of the features from the later games. Since they're obviously built to trigger a sense of nostalgia, they really need to put some effort into the actual design so it doesn't smell like a cash-in. The recent trend of retro updates is trickier than it initially seems. Castlevania: The Adventure Rebirth (2009)